Notas detalhadas sobre Helldivers 2 Gameplay



Once you choose a planet, the War Table will allow you to choose an operation to partake in. Operations consist of up to three missions, with a variety of primary objectives, like eradicating bug infestations, destroying enemy supplies, and retrieving valuable data.

Quality mode looks pretty clean and sharp, while the performance mode is very 1080p-like, with a visibly lower resolution - and with a lower-res HUD as well. On a 4K set, the performance mode doesn't look terribly clear, while the quality option tends to excel. If you zoom in closely in the quality mode, you can notice slightly painterly image characteristics that suggest FSR 1 to my eyes, or a similar technique. Beyond the image clarity differences, the quality mode does have noticeably different-looking ambient occlusion, appearing darker and better defined, though I believe this is just a byproduct of the different rendering resolutions, at least judging from the PC build. There's also an anti-aliasing option, but I'm not sure what it's supposed to do as toggling it makes no difference. I'm not sure it's working at all, as the differences in using the same option on PC are obvious.

You'll earn these by completing missions. Each time you start one, you can see the number of medals you'll receive upon completion.

Tempest 3D AudioTech em auscultadores compatíveis Escuta passos alienígenas, ataques iminentes, e gritos do Facilita desesperados e distantes do outros Helldivers de que se afastam dos seus colegas de esquadrão.1

Given that the original Helldivers from 2015 is still exclusive, though, we don't suggest getting your hopes up.

The game has what is called a "Premium Warbond," which works just like regular Warbonds (see the above section for details on those). That means you'll be using the medals you earn from orders and missions to unlock the items on it, but to access the Premium Warbond in the first place, you'll need to buy it for 1,000 Super Credits.

Since Helldivers 2 lets you play with up to four players, many are curious if the game scales combat difficulty up or down depending on how many you have in your squad.

Take part in a successful final assault on an enemy's home planet by completing at least one mission.

You can even sneak past encounters if your team moves carefully. You’re all free to decide how you want to spread Managed Democracy: up close and personal, or with tactical oversight.

The game has fully transitioned to a live-service model which means that the game aims to make you play for continuous amounts of time.

There’s tons of mission variety, weaponry, and even cosmetics to unlock. You may not be a fan of live-service modeled games, but for Helldivers 2, it completely works. Game8's Review Policy and Scoring System

And that’ll happen more often than you might think, because Helldivers 2’s enemies are pelo pushovers, especially on harder difficulties. Death is an intentionally common occurrence, because instead of being a beefed-up hero with lots of health and enough firepower to take down hundreds of enemies unscathed, you’re put into the feeble boots of a grunt who makes a better sandbag than a soldier. At the beginning of each level, your team is given 20 revives, where your killed-off character is replaced by an equally unimportant peon anytime you fall in battle.

As a multiplayer experience, I think Helldivers 2 hits all the right notes. The gameplay basics are fun and the open-ended environments give you a fair amount of flexibility in how to tackle each objective. It seems like quite a tactical game too, though the need for advanced strategies wasn't too pressing at the lower difficulties I had the time to unlock. It doesn't seem terrifically complicated, nor does it come packaged with the kind of comprehensive content package that modern players often expect, but I think those omissions are more than forgivable at its asking price. The special abilities the game provides, combined with friendly fire (which is enabled at all times) is a recipe for a lot of squad-based fun with friends. There are echoes of other PvE shooters here - namely of the extraction shooter variety, though Mass Effect 3's multiplayer also came to mind - but this game seems more oriented around having fun than creating a tightly crafted competitive experience.

The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but Helldivers 2 Gameplay the final results look quite natural. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.

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